The original trilogy also focused on quick-time events when facing off against the Gods, bringing its interactive quality to new heights. Perhaps the most famous was the Blades of Chaos, which brought widespread carnage in the same vein as Dante's sword Rebellion in Devil May Cry. First, they embraced their hack-and-slash influences, allowing Kratos to bring mayhem to the battlefield with various weapons inspired by Greek mythology. ![]() Gameplay-wise, the original God of War titles implemented two classic gameplay models and truly made them their own. This is especially true when comparing the 2005 game to its more story-driven reboot, which showed a version of Kratos still capable of those feats but less likely to perform them unless necessary. ![]() Unlike most protagonists, Kratos is largely unlikeable and is the farthest thing from a an inspirational hero. However, his impressive, rage-fueled feats made playing him as he takes on Gods and Titans a sight to behold. Eventually, he killed his deceiver and became the new God of War. ![]() The overarching story explained why he was taking his battle to the Gods of Olympus: He was manipulated into killing his family so that he'd have no choice but to serve his master, Ares. Released in 2005, the original God of War introduced players to a version of Kratos who was in his prime and (potentially) his most deadly.
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